Hi there people
Small time ago we made our very first developer blog post to tell you how we had started to work on our project and where we were at during that time. So with the leaps we have been making, we thought it was a high time for round two. Here are some ballpoints on what has happened thus far.
Since last time we have created some levels and and playable stuff so we finally got to see our game in action. Don’t worry, you will see it eventually, but we want to make sure we have polished it to the point we can be proud of the shine on it. With the addition of our new programmer Janne we have been taking leaps on creating the necessary mechanics. A lot of work is still ahead of us, but the workflow has begun.
A lot of the work is mostly visible in code changing how it plays, but still here they are working on it.
Programming progress, while went ahead leaps and bounds, wasn’t very attractive to human eye. Luckily graphics departments stuff is more pleasing to the normal eye. We have an improved squirrel-model, and our squirrel animator Tiia is hard at work in creating new, way improved animations using Uni2D. We also created a few new characters who are not quite ready to be unveiled thus far, but that tiki-totem will give you some inside. They are also a bit visible in the gameplay mock up, but shhh…
One funny story here. We did create a Indie game database entry for ourselves, and during a few days added some stuff there. That created some traffic to that site, and we rose through the popularity ranks, and on to the top 100 for a while. The funniest stuff was though when we started to see what were the other projects. I’m proud to announce that for a while we were bigger than Mount&Blade. Don’t believe us? Well here is a photo of that occurrence (We are 27. in that photo)
We also have a Midnight Pitchfest coming up in june, and we are targeting to go there and tell them a bit about our project.
I think that’s it for now, looking forward to presenting you more of our characters later on, but now this will have to do. Scurry along now, and have fun!